Szerző Téma: fegyver mentés és betöltés!  (Megtekintve 969 alkalommal)

fegyver mentés és betöltés!
« Dátum: 2013. November 22. - 15:09:23 »
0
Hellotok találtam egy fegyver lementõ és betöltõ fs-t!
Betettem létrehoztam neki sf-be egy Weapons mappát.((mert kell hozzá)).Amikor felmegyek a szerverre akkor lementi a fegyverekt,de amikor ujra csatlakozok akkor le nullázza õket!
Mitõl lehet?
 
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include
#include
#include
#include
new file[256];
 
enum WepData
{
       Weapon1,
       Weapon1a,
       Weapon2,
       Weapon2a,
       Weapon3,
       Weapon3a,
       Weapon4,
       Weapon4a,
       Weapon5,
       Weapon5a,
       Weapon6,
       Weapon6a,
       Weapon7,
       Weapon7a,
       Weapon8,
       Weapon8a,
       Weapon9,
       Weapon9a,
       Weapon10,
       Weapon10a,
       Weapon11,
       Weapon11a,
       Weapon12,
       Weapon12a,
}
new WeaponInfo[MAX_PLAYERS][WepData];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
       print(\"\\n--------------------------------------\");
       print(\" Weapon Saving + Loading by Milan_Huizen\");
       print(\"--------------------------------------\\n\");
       return 1;
}
public OnFilterScriptExit()
{
       return 1;
}
#else
main()
{
       print(\"\\n----------------------------------\");
       print(\" Blank Gamemode by your name here\");
       print(\"----------------------------------\\n\");
}
#endif
 
public OnPlayerConnect(playerid)
{
       new name[MAX_PLAYER_NAME];
       GetPlayerName(playerid, name, sizeof(name));
       format(file, sizeof(file), \"weapons/%s.ini\", name);
   if (!dini_Exists(file))
   {
               dini_Create(file);
               dini_IntSet(file, \"Weapon1\",WeaponInfo[playerid][Weapon1] = 0);
               dini_IntSet(file, \"Weapon1a\",WeaponInfo[playerid][Weapon1a] = 0);
               dini_IntSet(file, \"Weapon2\",WeaponInfo[playerid][Weapon2] = 0);
               dini_IntSet(file, \"Weapon2a\",WeaponInfo[playerid][Weapon2a] = 0);
               dini_IntSet(file, \"Weapon3\",WeaponInfo[playerid][Weapon3] = 0);
               dini_IntSet(file, \"Weapon3a\",WeaponInfo[playerid][Weapon3a] = 0);
               dini_IntSet(file, \"Weapon4\",WeaponInfo[playerid][Weapon4] = 0);
               dini_IntSet(file, \"Weapon4a\",WeaponInfo[playerid][Weapon4a] = 0);
               dini_IntSet(file, \"Weapon5\",WeaponInfo[playerid][Weapon5] = 0);
               dini_IntSet(file, \"Weapon5a\",WeaponInfo[playerid][Weapon5a] = 0);
               dini_IntSet(file, \"Weapon6\",WeaponInfo[playerid][Weapon6] = 0);
               dini_IntSet(file, \"Weapon6a\",WeaponInfo[playerid][Weapon6a] = 0);
               dini_IntSet(file, \"Weapon7\",WeaponInfo[playerid][Weapon7] = 0);
               dini_IntSet(file, \"Weapon7a\",WeaponInfo[playerid][Weapon7a] = 0);
               dini_IntSet(file, \"Weapon8\",WeaponInfo[playerid][Weapon8] = 0);
               dini_IntSet(file, \"Weapon8a\",WeaponInfo[playerid][Weapon8a] = 0);
               dini_IntSet(file, \"Weapon9\",WeaponInfo[playerid][Weapon9] = 0);
               dini_IntSet(file, \"Weapon9a\",WeaponInfo[playerid][Weapon9a] = 0);
               dini_IntSet(file, \"Weapon10\",WeaponInfo[playerid][Weapon10] = 0);
               dini_IntSet(file, \"Weapon10a\",WeaponInfo[playerid][Weapon10a] = 0);
               dini_IntSet(file, \"Weapon11\",WeaponInfo[playerid][Weapon11] = 0);
               dini_IntSet(file, \"Weapon11a\",WeaponInfo[playerid][Weapon11a] = 0);
               dini_IntSet(file, \"Weapon12\",WeaponInfo[playerid][Weapon12] = 0);
               dini_IntSet(file, \"Weapon12a\",WeaponInfo[playerid][Weapon12a] = 0);
       }
       else
       {
               WeaponInfo[playerid][Weapon1] = dini_Int(file, \"Weapon1\");
               WeaponInfo[playerid][Weapon1a] = dini_Int(file, \"Weapon1a\");
               WeaponInfo[playerid][Weapon2] = dini_Int(file, \"Weapon2\");
               WeaponInfo[playerid][Weapon2a] = dini_Int(file, \"Weapon2a\");
               WeaponInfo[playerid][Weapon3] = dini_Int(file, \"Weapon3\");
               WeaponInfo[playerid][Weapon3a] = dini_Int(file, \"Weapon3a\");
               WeaponInfo[playerid][Weapon4] = dini_Int(file, \"Weapon4\");
               WeaponInfo[playerid][Weapon4a] = dini_Int(file, \"Weapon4a\");
               WeaponInfo[playerid][Weapon5] = dini_Int(file, \"Weapon5\");
               WeaponInfo[playerid][Weapon5a] = dini_Int(file, \"Weapon5a\");
               WeaponInfo[playerid][Weapon6] = dini_Int(file, \"Weapon6\");
               WeaponInfo[playerid][Weapon6a] = dini_Int(file, \"Weapon6a\");
               WeaponInfo[playerid][Weapon7] = dini_Int(file, \"Weapon7\");
               WeaponInfo[playerid][Weapon7a] = dini_Int(file, \"Weapon7a\");
               WeaponInfo[playerid][Weapon8] = dini_Int(file, \"Weapon8\");
               WeaponInfo[playerid][Weapon8a] = dini_Int(file, \"Weapon8a\");
               WeaponInfo[playerid][Weapon9] = dini_Int(file, \"Weapon9\");
               WeaponInfo[playerid][Weapon9a] = dini_Int(file, \"Weapon9a\");
               WeaponInfo[playerid][Weapon10] = dini_Int(file, \"Weapon10\");
               WeaponInfo[playerid][Weapon10a] = dini_Int(file, \"Weapon10a\");
               WeaponInfo[playerid][Weapon11] = dini_Int(file, \"Weapon11\");
               WeaponInfo[playerid][Weapon11a] = dini_Int(file, \"Weapon11a\");
               WeaponInfo[playerid][Weapon12] = dini_Int(file, \"Weapon12\");
               WeaponInfo[playerid][Weapon12a] = dini_Int(file, \"Weapon12a\");
       }
       return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
       return 1;
}
public OnPlayerSpawn(playerid)
{
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
       GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
       SetTimerEx(\"save\", 2000, true, \"i\", playerid);
       return 1;
}
forward save(playerid);
public save(playerid)
{
               new name[MAX_PLAYER_NAME];
               GetPlayerName(playerid, name, sizeof(name));
               format(file, sizeof(file), \"weapons/%s.ini\", name);
               GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
               GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
               GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
               GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
               GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
               GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
               GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
               GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
               GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
               GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
               GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
               GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
               dini_IntSet(file, \"Weapon1\",WeaponInfo[playerid][Weapon1]);
       dini_IntSet(file, \"Weapon1a\",WeaponInfo[playerid][Weapon1a]);
       dini_IntSet(file, \"Weapon2\",WeaponInfo[playerid][Weapon2]);
       dini_IntSet(file, \"Weapon2a\",WeaponInfo[playerid][Weapon2a]);
       dini_IntSet(file, \"Weapon3\",WeaponInfo[playerid][Weapon3]);
       dini_IntSet(file, \"Weapon3a\",WeaponInfo[playerid][Weapon3a]);
       dini_IntSet(file, \"Weapon4\",WeaponInfo[playerid][Weapon4]);
       dini_IntSet(file, \"Weapon4a\",WeaponInfo[playerid][Weapon4a]);
           dini_IntSet(file, \"Weapon5\",WeaponInfo[playerid][Weapon5]);
           dini_IntSet(file, \"Weapon5a\",WeaponInfo[playerid][Weapon5a]);
           dini_IntSet(file, \"Weapon6\",WeaponInfo[playerid][Weapon6]);
               dini_IntSet(file, \"Weapon6a\",WeaponInfo[playerid][Weapon6a]);
       dini_IntSet(file, \"Weapon7\",WeaponInfo[playerid][Weapon7]);
       dini_IntSet(file, \"Weapon7a\",WeaponInfo[playerid][Weapon7a]);
           dini_IntSet(file, \"Weapon8\",WeaponInfo[playerid][Weapon8]);
       dini_IntSet(file, \"Weapon8a\",WeaponInfo[playerid][Weapon8a]);
       dini_IntSet(file, \"Weapon9\",WeaponInfo[playerid][Weapon9]);
       dini_IntSet(file, \"Weapon9a\",WeaponInfo[playerid][Weapon9a]);
       dini_IntSet(file, \"Weapon10\",WeaponInfo[playerid][Weapon10]);
       dini_IntSet(file, \"Weapon10a\",WeaponInfo[playerid][Weapon10a]);
       dini_IntSet(file, \"Weapon11\",WeaponInfo[playerid][Weapon11]);
       dini_IntSet(file, \"Weapon11a\",WeaponInfo[playerid][Weapon11a]);
       dini_IntSet(file, \"Weapon12\",WeaponInfo[playerid][Weapon12]);
       dini_IntSet(file, \"Weapon12a\",WeaponInfo[playerid][Weapon12a]);
       return 1;
}

 

Dupla hozzászólás automatikusan összefûzve. ( 2013. November 22. - 15:15:58 )

elnézést!Találtam egy másik fs-t ami teljesen jól mûködik!
http://pastebin.com/AY1efd43
Zárom a témát!Linket azért tettembe mert lehet valakinek hasznos lesz!
« Utoljára szerkesztve: 2013. November 22. - 15:15:58 írta rcsbakos2 »

 

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